This doesn’t bother me at all. It’s kinda weird that games are often expected to give 100% of their content to average investment players. Leave some meat on the bone for the tryhards!
Hey hey, me too. I mostly just don’t want too many “redo this whole game again” stuff, unless there’s a reason (split path, etc). A stress filled second run is not a good reason.
Not really a game mechanic, but as an achievement hunter I freakin’ HATE speedrun-achievements. The longer the game, the worse it is
Yeah, silksong is impossible to 100% achievement unless you’re the most hardcore achievement hunter.
I don’t think the Speedrun is close to as hard as the steel soul 100% one
Is that achievement mean you have to do it 100% in that particular run? Kinda mean the 30hours 100% also pretty damn hard.
The steel soul is getting 100% without dying once. 35 hours for 100% is pretty doable with a route planned and some practice IMO
This doesn’t bother me at all. It’s kinda weird that games are often expected to give 100% of their content to average investment players. Leave some meat on the bone for the tryhards!
I semi ok with this if they aren’t locking content behind try hardiness
How about an achievement per difficulty and doing the harder ones don’t unlock the easier ones
Hey hey, me too. I mostly just don’t want too many “redo this whole game again” stuff, unless there’s a reason (split path, etc). A stress filled second run is not a good reason.
I blame resident evil for this