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Joined 2 years ago
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Cake day: June 12th, 2023

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  • No, I try to keep in mind that most situations are transient and I don’t really know what people born today are going to be dealing with.

    Climate change looks pretty bad for people going into the future, don’t want to discount or downplay that. But other things, from the terrible political trends and hatred to wars to failed or booming economies will ebb and flow over lifetimes, and it’s hard to say in many ways if the future holds better or worse for today’s children.


  • The idea you’re getting at is ‘security by obscurity’, which in general is not well regarded. Having secret code does not imply you have secure code.

    But I think you’re right on a broader level, that people get too comfortable assuming that something is open source, therefore it’s safe.

    In theory you can go look at the code for the foss you use. In practice, most of us assume someone has, and we just click download or tell the package manager to install. The old adage is “With enough eyes, all bugs are shallow”. And I think that probably holds, but the problem is many of the eyes aren’t looking at anything. Having the right to view the source code doesn’t imply enough people are, or even meaningfully can. (And I’m as guilty of being lax and incapable as anyone, not looking down my nose here.)

    In practice, when security flaws are found in oss, word travels pretty fast. But I’m sure more are out there than we realize.








  • My parents weren’t very restrictive. But one time, to get me to stop asking for a new game, my Dad said I couldn’t get any new ones until I beat the last game I got.

    I think about that a lot still. I think it would have been a good rule, outside of some edge cases like games that were endless or too easy.

    But it was off the cuff, he didn’t remember saying it. By the time I finished some game and brought it up, I think he said something like “well don’t you have other games you never finished?”



  • Dunno, usually seems about the same. Sometimes you can get cheap ones by browsing vintage used records, but then condition is hit or miss. And of course it’s near impossible to find any particular thing you’re looking for.

    I try to approach it in tiers - streaming for broad strokes, trying things, listening casually.

    If there’s a song/album/band that I decide I really like, maybe buy some songs on Bandcamp or CD to add to my digital collection; either can usually be pretty cheap.

    Then vinyl I look at as a prestige format, and just want to get a few favorite albums there.


  • Yeah, I think self-hosting can be overkill for music, for most people most of the time. If you’re an average 2/3 device user like me, copying the files around isn’t too bad.

    Either way though, +1 to both buying and ripping CDs, and buying from Bandcamp. It takes some effort, and isn’t as good in terms of trying new music. But it’s nice to have some limitations sometimes. Having almost every album and song right at your fingertips is great, but the amount of choice can be overwhelming.

    I can’t say much because I mostly use Spotify too. But it’s also just nice to have local files as an option.





  • And I wanted to add, in general, I think communities here often work better at higher levels. Like in the examples from my post, smashbros is better than just the ssbm community. fgc, more realistic than communities for individual fighting games. Languagelearning > individual language communities, to an extent.

    Since the Lemmy user base is small, I think zooming out is helpful. This place isn’t Reddit and it doesn’t work to try and replicate it 1-to1.




  • Another answer for me is Super Smash Bros. Melee (but could probably apply to many multiplayer games).

    Normally I’d always engaged with it in person, at events. But when I started playing online, it was almost too much of a good thing.

    On the Internet, your next match is always 15 seconds away. You get beat, you go ‘I can do better, just give me another chance’. You win, you’re on a high, you don’t ever want to stop.

    The game has that perfect push and pull (at least when you’re playing someone anywhere near your level) that just builds compulsion. You’re constantly engaged in decision making or quick button pressing each moment, and it just feels satisfying.